The field guide

How to play Mintline

A board full of arrows. Each one is trying to leave through its nearest edge. Your job is to find the order that lets every arrow escape.

01

Read the exit ray

An arrow points up, down, left or right. Look from its cell all the way to the board edge in that direction. Every cell in between is its exit ray.

02

Tap when the lane is clear

If no other arrow remains on the ray, tap to send it off the board. If another arrow is there, the tap is blocked and costs a mistake — the level continues.

03

Clear every arrow

The board is complete when no arrows remain. Newly unblocked arrows light up, but they never leave on their own. The next move is always yours.

The small details

Mistakes are information, not failure.

Mintline is built to be experimented with. A blocked tap never ends a run in standard play. It teaches you which arrow is in the way, and it only affects the optional star result.

Stars

StarsMistakesWhat it means
★★★0A flawless read of the board.
★★☆1–2A clean escape with a small correction.
★☆☆3+You kept going. The board is still cleared.

Stars are a replay reward, never a completion gate. Every finished level counts.

Momentum Chain

When an arrow escapes, any arrows it was blocking receive a soft cyan glow. That glow is an invitation, not an automatic move. Choosing which glowing arrow to release next is the heart of the puzzle.

Hints and undo

  • Hint highlights one arrow that can escape right now and draws its clear ray. It does not remove the arrow.
  • You start with five hints. Completing a chapter adds two, and a daily streak adds two at every third day.
  • Undo reverses your last successful escape. Mistakes and hint use are not erased by undo.
  • Restart returns every arrow to the board and resets moves and mistakes for that attempt.

Board limits

  • Grid sizes4×4 – 8×8
  • Maximum arrows40
  • Directions4 cardinal
  • Special tilesNone
  • Unsolvable boardsNever shipped

Press and hold

Press or hold an arrow to preview its exit ray before you commit. Release to try the escape. On desktop, hover does the same thing.

One thumb

The whole game is portrait, with large touch targets, safe-area margins and a reduced-motion option. Sound, music and haptics can each be switched off.

The campaign

Five chapters. One hundred verified boards.

Every board is checked by an independent solver before it ships. Difficulty rises through dependency depth and meaningful choices, not just arrow count.

1–20

First Steps

Escape rays, edge arrows, and your first simple dependencies.

21–40

Crossroads

Intersecting paths and boards that ask you to plan two taps ahead.

41–60

Dead Ends

Tighter boards, efficient routes and fewer obvious first moves.

61–80

The Locks

Layered dependencies that reward patience over speed.

81–100

Master Escape

Expert mixed boards with deep branches and quiet, elegant solutions.

Campaign progress, stars, hints and settings stay on your device. Signing in is optional and only adds online features.

Daily escape

One board. One day. Same for everyone.

The daily challenge is chosen deterministically from the date using boards from chapters 2–5. Everyone playing on the same date gets the same board, so results are comparable.

  • No account is required for the daily challenge.
  • Finish it to extend your streak. Every third day of a streak adds two hints.
  • Share a compact result with stars and move count — no spoilers.
  • Daily ranked runs have their own board and do not count toward the weekly campaign total.
Missed a day? The streak resets, but every previous daily board stays playable as a normal level from your chapter list.

A quiet ritual

Open Mintline with your morning coffee, solve one board, and leave the rest of the day alone. There is no energy meter and no penalty for closing the app.

See the daily board

Share text

★★★Mintline daily
→
2026-11-1018 moves
Optional ranked mode

Race the clock only when you choose to.

Normal play has no timer. A ranked run is a separate, deliberate attempt with a server-issued start and finish. It is how high scores, speed boards and weekly rankings are made.

Scoring at a glance

Server-verified
ComponentPointsNotes
Speed0–600Full points at or under par time; falls with longer runs.
Merits100–300100 per star. Stars come from mistakes, verified by the server.
Clean bonus+50Zero mistakes and zero hints in one run.
Hint penalty−25 eachCapped at −150 per run.

What the server checks

  • Run started by your accountYes
  • Submitted time ≤ server windowYes
  • Move count matches the boardYes
  • Stars recomputed server-sideYes

Weekly reset

Weekly boards use ISO weeks in UTC and reset Monday at 00:00 UTC. Your best score on each level during that week counts once.

Open leaderboards

Weekly points

The sum of your best run on each campaign level this week. Consistency wins; you do not need to play every hour.

All-time career

The same best-per-level sum across every week since you started. A long, calm climb rather than a sprint.

High score & fastest

Your single best run anywhere, plus per-level fastest times. Filter any board by country.

Progress & account

Your progress first. The cloud is optional.

Mintline saves unlocked levels, stars, hints, settings, daily streaks and local counters on your device. That save works with no network and no account.

Creating a free account adds:

  • secure sign-in with email and password, Google, or Apple;
  • a country on your profile, pre-selected from your connection when possible;
  • progress backup and restore across devices;
  • ranked run history, personal bests, weekly and all-time standings;
  • account deletion from the website, with a 30-day restore window by contacting support.

You can keep playing entirely offline and sign in later. Your local save is not uploaded until you explicitly sync it.

Country & leaderboards

Your country is required at signup and can be changed later. Country boards use the country stored with a completed ranked run, so old results are not rewritten when you move.

Delete or restore

Deleting an account removes it from public boards immediately and starts a 30-day retention window. Email contact@medhantara.com to restore it during that window.

Fair play

Ranked runs are for humans playing the real game. Automated play, tampered clients, duplicate accounts and deliberate score manipulation can be removed from boards. The campaign is unaffected.

Comfort

Built to be read, heard and held.

Mintline uses high-contrast tiles, non-color blocked markers, large targets, focus rings and a reduced-motion setting.

Reduce motion

Shortens transitions, removes drifting particles and calms the celebration. The puzzle rules are unchanged.

Sound separately

Sound effects, ambient music and haptics are independent toggles. Play silently without losing feedback.

Keyboard & screen reader

Every control is a real button with a label. The web demo and account pages work with a keyboard.

Ready when you are

Start with the demo. Stay for the quiet.

Nine arrows are waiting on the home page. No account, no timer, no pressure.