Read the exit ray
An arrow points up, down, left or right. Look from its cell all the way to the board edge in that direction. Every cell in between is its exit ray.
A board full of arrows. Each one is trying to leave through its nearest edge. Your job is to find the order that lets every arrow escape.
An arrow points up, down, left or right. Look from its cell all the way to the board edge in that direction. Every cell in between is its exit ray.
If no other arrow remains on the ray, tap to send it off the board. If another arrow is there, the tap is blocked and costs a mistake — the level continues.
The board is complete when no arrows remain. Newly unblocked arrows light up, but they never leave on their own. The next move is always yours.
Mintline is built to be experimented with. A blocked tap never ends a run in standard play. It teaches you which arrow is in the way, and it only affects the optional star result.
| Stars | Mistakes | What it means |
|---|---|---|
| ★★★ | 0 | A flawless read of the board. |
| ★★☆ | 1–2 | A clean escape with a small correction. |
| ★☆☆ | 3+ | You kept going. The board is still cleared. |
Stars are a replay reward, never a completion gate. Every finished level counts.
When an arrow escapes, any arrows it was blocking receive a soft cyan glow. That glow is an invitation, not an automatic move. Choosing which glowing arrow to release next is the heart of the puzzle.
Press or hold an arrow to preview its exit ray before you commit. Release to try the escape. On desktop, hover does the same thing.
The whole game is portrait, with large touch targets, safe-area margins and a reduced-motion option. Sound, music and haptics can each be switched off.
Every board is checked by an independent solver before it ships. Difficulty rises through dependency depth and meaningful choices, not just arrow count.
Escape rays, edge arrows, and your first simple dependencies.
Intersecting paths and boards that ask you to plan two taps ahead.
Tighter boards, efficient routes and fewer obvious first moves.
Layered dependencies that reward patience over speed.
Expert mixed boards with deep branches and quiet, elegant solutions.
Campaign progress, stars, hints and settings stay on your device. Signing in is optional and only adds online features.
The daily challenge is chosen deterministically from the date using boards from chapters 2–5. Everyone playing on the same date gets the same board, so results are comparable.
Open Mintline with your morning coffee, solve one board, and leave the rest of the day alone. There is no energy meter and no penalty for closing the app.
See the daily boardNormal play has no timer. A ranked run is a separate, deliberate attempt with a server-issued start and finish. It is how high scores, speed boards and weekly rankings are made.
| Component | Points | Notes |
|---|---|---|
| Speed | 0–600 | Full points at or under par time; falls with longer runs. |
| Merits | 100–300 | 100 per star. Stars come from mistakes, verified by the server. |
| Clean bonus | +50 | Zero mistakes and zero hints in one run. |
| Hint penalty | −25 each | Capped at −150 per run. |
Weekly boards use ISO weeks in UTC and reset Monday at 00:00 UTC. Your best score on each level during that week counts once.
Open leaderboardsThe sum of your best run on each campaign level this week. Consistency wins; you do not need to play every hour.
The same best-per-level sum across every week since you started. A long, calm climb rather than a sprint.
Your single best run anywhere, plus per-level fastest times. Filter any board by country.
Mintline saves unlocked levels, stars, hints, settings, daily streaks and local counters on your device. That save works with no network and no account.
Creating a free account adds:
You can keep playing entirely offline and sign in later. Your local save is not uploaded until you explicitly sync it.
Your country is required at signup and can be changed later. Country boards use the country stored with a completed ranked run, so old results are not rewritten when you move.
Deleting an account removes it from public boards immediately and starts a 30-day retention window. Email contact@medhantara.com to restore it during that window.
Ranked runs are for humans playing the real game. Automated play, tampered clients, duplicate accounts and deliberate score manipulation can be removed from boards. The campaign is unaffected.
Mintline uses high-contrast tiles, non-color blocked markers, large targets, focus rings and a reduced-motion setting.
Shortens transitions, removes drifting particles and calms the celebration. The puzzle rules are unchanged.
Sound effects, ambient music and haptics are independent toggles. Play silently without losing feedback.
Every control is a real button with a label. The web demo and account pages work with a keyboard.
Nine arrows are waiting on the home page. No account, no timer, no pressure.